Wednesday, 18 September 2013

I never asked for this

...but you guys did. So I made it. Shield High should now function on all resolutions. It'll also be full screen. It can be un-full-screened by pressing spacebar. But it doesn't like that. Really, it's only a thing to make alt-tabbing less of an issue. Also to make sure you don't get caught with naked girls on your computer that you can't quickly escape from. The escape key will also close the game. Once I add something that feels like actual content I'll make a release. Sorry for the delays, this had me stumped for a little bit, and then it was painful. Also I lost my cable for my second monitor right as Dreamhack started. Dreamhack was really good by the way. You should all go watch the replay of the stream. INnoVation vs MMA was amazing.

That is all.

Pudding Earl

Friday, 13 September 2013

Yo, Real Talk Time

Okay so this is like a super short post to just give you a heads up of where I'm at and stuff. For those of you who read my long spiel about myself, you will remember Shield High was like...therapy, to get over this girl.

Well...we're talking again. Which is normally fine and dandy but right now it's not and I'm in no state to work half the time. So yeah, that's why 0.61 is taking a while. Mostly that. I'm still putting in time on good days. It's just that good days are rare.

Monday, 2 September 2013

0.61 Still delayed. 0.601 comes out instead.

So, I hit this point where I was planning to release tomorrow, but instead of getting the final content together I ended up just adding more and more features. Not a bad thing, just, y'know, you can't fight Karen yet. And that's what I wanted for 0.61. So that's been put off. Instead you get to see what I have done.

FEATURE LIST KGO:

-Classes are working right now, but I haven't yet added which class is next to the interface. The first day keeps the old line up, but each day has a different set of classes now. The game also has an actual date system now, so no more vague times being given in dialogue, people will use actual dates and stuff.

-Combat interface has been updated. I think I need some more number tweaking that I only just remembered I forgot, but since I've published and everything I'm just going to leave it for the moment.

-Combat AI has been improved. It no longer picks actions at random, but instead has preferences for attacks. This is obviously far from the final form, as I need to give it cues to strip, or ways for the character to toy with you.

-Events are working. There's only one event in at the moment, it's the first encounter with Karen, but it's mostly just to show the interface, and how that all works. I'd recommend submitting to her.

-SUPER DUPER NEWS! There's now pictures for every character. Jessica is always visible, and during dialogue you can see the character you're talking to. So far I've made the pictures for 9 characters, of which 5 are in the game. Pictures are also available in combat, and yes, they do get stripped down. Some of them will probably be changed as time goes on, as getting good expressions for them is hard, so right now it's a little disconcerting to see someone naked and smiling.

So, that's this week. Next week I'll be fixing up the combat numbers a little, since right now they appear to be not functioning correctly, add on the Karen fights, and I might get around to further improving the combat set up. Also bug fixing if you all report anything.

DOWNLOAD LINK: http://www.mediafire.com/download/014phn78cdhv1v3/Shield_High_JS_0.601.zip

Enjoy

Pudding Earl

P.S. If you're having trouble running the game, try picking up the XNA framework, which you can get here: http://www.microsoft.com/en-us/download/details.aspx?id=20914

P.P.S I'm sorry as102, I'll try and release a variable-size version next week at the latest, I'm just trying to work out which part of the interface I can cut down on. As soon as I've found something I can shrink without completely re-writing large portions of the code I'll release it. Or if I do decide to re-write the code. Either or.

Monday, 26 August 2013

0.61 Kinda delayed a bit also super serious question time.

Hey all,

Really sorry, I was putting together 0.61 tonight and I ran into a small text issue. One I knew I was gonna have but I was pretending I wasn't going to have so I could try and not do work until I had to. Yeah, responsible, I know. Anyway, put in a text entry that's too big, need to give text entries a way to follow on to the next section, like the continue button in RAGS, shouldn't be too much work but still enough to put the release off for a day or two.

Now, super serious question time, I've been working with a fan to make some fancy buttons and interface graphics which I think are coming out very nicely. Now, he suggested that I use Kisekae 2 to make Shield High characters to give you quick and easy visual references. I've played around with it and I could easily work with it since everyone wears the same thing, buuuut I'm not entirely happy with the art style and also using images made in that miiiiight have some legal issues I don't know about.

So, thoughts? Do you want me to use that and give you all some really simple visuals? Do you know of any legal issues that might exist? Any feedback on this problem would be appreciated.

Final point, I'm playing Sky Nations. You should check it out cause it's a fun game. I'm also putting together a faction to satisfy my raging ego. If you do check it out and think it's fun you should join. My in-game name is Faine for anyone who does go on and I'm on there pretty much any time my computer is on.

That's all, sorry for the delay guys!

Pudding Earl

Thursday, 15 August 2013

Need a bit of help!

Hey, so, I was wondering if any of my fans out there are graphically talented. If anyone has any skills at all with photoshop and doesn't mind helping out with some fancy buttons and a map, I would love you forever and probably take a couple requests for upcoming content to say thanks if you'd drop a comment or e-mail or something.

Pudding Earl

Tuesday, 13 August 2013

Shield High 0.6 is here.

I really, really wanted to release tonight. Like, REALLY wanted to release. It's 4am and I've spent the past two hours crunching getting ready for release. I cut a corner, but it wasn't a major deal, and I figured I was good to go. Then I hit a glitch which really needed to be fixed, and I couldn't release until I fixed it and it was too late to hunt an-wait. No. I just worked it out. Like, literally as I typed that last sentence I found the problem. I am, in fact, an idiot. So, Shield High 0.6 releases TONIGHT.

WARNING: 0.6 is an interface-combat demo. It has almost no content and is entirely meant for getting feedback and bug hunting.

With that in mind, here's the content:

-Opening scenes up to talking with Jillian
-Training with Sasha in the gym.

That's literally it. Sasha has an entirely new set of combat dialogue though, because it wouldn't be a Shield High release without SOME content.

Download: http://www.mediafire.com/download/91r9y1j7cqm9nxd/Shield_High_0.6_Demo.zip

How to install: Unzip files, run .exe to play. I'M SORRY EVERYONE WHO HAD TO INSTALL THE DEMOS BEFORE, I FINALLY DID SCIENCE AND WORKED THIS OUT. IT SHOULD BE FULLY FUNCTIONAL.

Alright, so yeah, that's the deal, any questions comment or e-mail me.

Enjoy!

Pudding Earl.

OH YEAH! NEW PEOPLE HAVE STARTED PLAYING! So, for those of you who are new, here's a little run-down of Shield High writing policies, so you know if this game is for you.

RULE ONE OF SHIELD HIGH: No dicks. I have nothing against dicks, or those attached to them, but they seem to be overly portrayed in games like this, and whenever I went looking for lesbian-only content it seemed so hard to find. So I made Shield High to make up for it.
RULE TWO OF SHIELD HIGH: Realism abounds. Don't get me wrong, I'm not saying the world is realistic. What I am saying is you'll never encounter any monster girls, futa or magic. Same kinda deal as the issue with dicks, but also partly it's just what I'm aiming to write here.
RULE THREE OF SHIELD HIGH: I had one but I forgot it. I think it was something about extremism. I don't recall. If anyone's been around long enough to remind me what it was, or where I wrote it, do me a solid and comment it in. I'm certain there were three rules. I've just been writing within them so long I forgot the specifics.

EDIT: I'M AWARE OF THE POST FIGHT FLICKERING, AND I KNOW WHY IT HAPPENS.

Basically, after fights the game runs an event check based on what happens. The problem is I didn't have time to program actual events for the end. Which includes the clean up of the fights starting code. So it'll be stuck starting and ending the combat forever. Easily fixed for next update.

Friday, 2 August 2013

Update on the remake!

Spent the past couple of days putting in some work on the re-make of Shield High, thought I'd let everyone know where it stands. I've got room navigation pretty much worked out, you can run around the whole school without any trouble. Spent a bit of time making the compass all pretty-like when I wasn't meant to be making characters function because making characters function is haaaaard.

Now I'm making characters function. I've got them listed and arguably clickable, but as of yet nothing happens when you click on them. That's today's goal, working out dialogue and stuff. Once I've got the basics of dialogue done it'll be on to making classes work (probably going to add some options there to make it a little more interesting), and then transitioning into the combat system. I'm hoping in a week or two to release 0.6, which will basically be 0.1 again but with the new system.

Also I noticed someone posted my blog on Ryonani, and some people have been popping in from LineMarvel, so hello to the new people. Also, person who posted on Ryonani, why you do dis? Why you make me feel all pressured and stuff to work. I hope you're pleased with yourself, you've got me trying to pump out 0.6 now. Bet that was your plan all along. Stupid fans who like my work and want to share it with other people...

ANYWAY, hope you guys are enjoying what I had before I learnt C# and almost threw up trying to work with RAGS again, I'll try my damn hardest to get more content to you soon.

Pudding Earl.