Tuesday 30 September 2014

Shield High to release tomorrow.

I've been making characters and stuff, ready to give Shield High a small population boost in preparation for the new events and stuff, just been out all day and in no mind set for working tonight, so I'm going to just put it off from what would be my usual release schedule (ha ha very funny usual release schedule) and put out the update tomorrow.

In other news having spent a week looking at Shield High uniforms on new girls I've basically been falling in love with my game all over again, so morale should be at the highest it's been in a long time. New girls are really pretty. At least, in my opinion. Going to be trying to do some writing too while I'm at it.

So, enjoy tomorrow, I suppose.

Pudding Earl

Tuesday 23 September 2014

Shield High 0.627 releases

I'm way too excited by this release. What's it do? It adds pathing. How does that work? Simple, as you walk around the school, so does everyone else. They will wander out of class while you have time to do things, and then onto the next class when it's supposed to start. Every two rooms you move the NPCs move one. This is basically to stop them being too fast for you to catch up to them and intercept. The reason I'm excited by it is it suddenly has given the game that first real spark of life it needs to be the game I want it to be.

As for why I'm doing this...random events during enslavement. I will spend this week pondering how to do them while I design pretty pictures of new characters to populate the school and wander around it all. This will provide you with a lot of NPCs to run into, thus prompting lots of options for random events, and getting caught disobeying your Mistress, which is basically the point of all of this.

Given how lovely pathing looks now I may look into doing some more elaborate pathing in the future, but I don't know, probably not honestly. Anyway, download is here: http://www.mediafire.com/download/l8l1a0bbetl52hm/Shield_High_0.627.zip.

Not bothering to put it on the sidebar this time because I wanna get it to the place I feel it should be for this promised slave content before I put up new updates. Also lazy.

Hope you enjoy and that it's not too buggy. If it is please tell me since I just ran around for like, a minute.

Pudding Earl

Monday 22 September 2014

Information regarding update.

There will be an update this week. In an ideal world that update would be tomorrow, as I've got all the code for pathing in place and I just need to set up everyone's paths and test it. Which is why I say in an ideal world because if there is unexpected bugs it may delay me a bit. Not sure how much of a delay it may produce though.

If I end up having a couple days delay, say, if it's not out by Thursday night, I will simply give up on this week and move the intended update date to the week after and then add more NPCs once I've finished the bug fixing.

As for why I haven't released sooner, long story short, net was capped for half a week. No internet does terrible, terrible things to one's morale when it comes to working on games. So yeah, I got almost nothing done that week sorry.

Pudding Earl

Tuesday 9 September 2014

The Situation

I just finished the pathing map. I hate coding forever why did I ever think this was a good idea oh my god.

Okay, got that out of my system. Should have pathing working in the next couple of days. Making this map took longer than expected. Not that it was hard. It was just so tedious I couldn't do more than two or three rooms most days. I ended up finishing it while watching the GSL. Which if you don't watch, you should. Because it's amazing.

Anyway, another point of news, I am possibly going to be splitting this blog into two blogs at some point because a friend of mine wants to put out some of his work under the Pudding Games banner (there's actually a lot of people who fall under it they're just all too lazy to make games). Since it's not an adult game I'd be turning this blog into the normal not 18+ blog and making one that is for Shield High and other such games when they happen. This would also let me put out any other stuff I come up with (mostly tabletop roleplay stuff I guess) without immediately associating it with Shield High. Just so you all know. It's not likely to happen any time soon.

Anyway, release sometime next week probs.

Pudding Earl

Saturday 6 September 2014

Hypocrisy ahoy!

So I just read that post I made about not giving updates and how I should do that more often. Then I realized I hadn't done that more often since saying I should. So here's an update. Haven't been working that much since the last update, depression coupled with not being entirely certain what to do on the enslaved stuff lead to me just stalling out. Then I went to my mother's for a few days so no work there, but I'm now back at it. I'm currently working on pathing, which is taking a long time because soft coding it all in wasn't working, so I'm hard coding it much to my dismay. Should be less time intensive it's just really, really boring. Once that's done I plan to put every character from the original game in, and then add a bunch more. The goal will be to fill the game with all the characters I could need for the future, get them all walking around the school and just make the school feel busy. Then I'll be back to writing out some enslaved events, primarily the ones that will revolve around not being allowed in places, or random events based on people you run into, since both work off of pathing. Beyond that I'm not sure what I'll be doing.

But yeah, that's where things are at. Really sorry for being so sporadic.

Pudding Earl