Wednesday 18 September 2013

I never asked for this

...but you guys did. So I made it. Shield High should now function on all resolutions. It'll also be full screen. It can be un-full-screened by pressing spacebar. But it doesn't like that. Really, it's only a thing to make alt-tabbing less of an issue. Also to make sure you don't get caught with naked girls on your computer that you can't quickly escape from. The escape key will also close the game. Once I add something that feels like actual content I'll make a release. Sorry for the delays, this had me stumped for a little bit, and then it was painful. Also I lost my cable for my second monitor right as Dreamhack started. Dreamhack was really good by the way. You should all go watch the replay of the stream. INnoVation vs MMA was amazing.

That is all.

Pudding Earl

Friday 13 September 2013

Yo, Real Talk Time

Okay so this is like a super short post to just give you a heads up of where I'm at and stuff. For those of you who read my long spiel about myself, you will remember Shield High was like...therapy, to get over this girl.

Well...we're talking again. Which is normally fine and dandy but right now it's not and I'm in no state to work half the time. So yeah, that's why 0.61 is taking a while. Mostly that. I'm still putting in time on good days. It's just that good days are rare.

Monday 2 September 2013

0.61 Still delayed. 0.601 comes out instead.

So, I hit this point where I was planning to release tomorrow, but instead of getting the final content together I ended up just adding more and more features. Not a bad thing, just, y'know, you can't fight Karen yet. And that's what I wanted for 0.61. So that's been put off. Instead you get to see what I have done.

FEATURE LIST KGO:

-Classes are working right now, but I haven't yet added which class is next to the interface. The first day keeps the old line up, but each day has a different set of classes now. The game also has an actual date system now, so no more vague times being given in dialogue, people will use actual dates and stuff.

-Combat interface has been updated. I think I need some more number tweaking that I only just remembered I forgot, but since I've published and everything I'm just going to leave it for the moment.

-Combat AI has been improved. It no longer picks actions at random, but instead has preferences for attacks. This is obviously far from the final form, as I need to give it cues to strip, or ways for the character to toy with you.

-Events are working. There's only one event in at the moment, it's the first encounter with Karen, but it's mostly just to show the interface, and how that all works. I'd recommend submitting to her.

-SUPER DUPER NEWS! There's now pictures for every character. Jessica is always visible, and during dialogue you can see the character you're talking to. So far I've made the pictures for 9 characters, of which 5 are in the game. Pictures are also available in combat, and yes, they do get stripped down. Some of them will probably be changed as time goes on, as getting good expressions for them is hard, so right now it's a little disconcerting to see someone naked and smiling.

So, that's this week. Next week I'll be fixing up the combat numbers a little, since right now they appear to be not functioning correctly, add on the Karen fights, and I might get around to further improving the combat set up. Also bug fixing if you all report anything.

DOWNLOAD LINK: http://www.mediafire.com/download/014phn78cdhv1v3/Shield_High_JS_0.601.zip

Enjoy

Pudding Earl

P.S. If you're having trouble running the game, try picking up the XNA framework, which you can get here: http://www.microsoft.com/en-us/download/details.aspx?id=20914

P.P.S I'm sorry as102, I'll try and release a variable-size version next week at the latest, I'm just trying to work out which part of the interface I can cut down on. As soon as I've found something I can shrink without completely re-writing large portions of the code I'll release it. Or if I do decide to re-write the code. Either or.