Tuesday 21 April 2020

Luxrior V0.0.01 released on Patreon

Alright, cards on the table, this is probably the last post I'm going to make here. If I do have a source other than Patreon for information about my new game, it's going to be a new blog that doesn't have a long history of Shield High all over it. But let's make it a happy one yeah?

Unfortunately the title kind of gives away what's going on. My new game, Luxrior, now has it's first release that I'm confident enough to say isn't just a combat demo. It's kinda still just a combat demo though, but it's got some lewd content (two whole scenes, wow) and enough gameplay there that I think it's more than JUST a concept demo.

There's lots more to come of course, so if you aren't following me on Patreon, or have it bookmarked or something, you probably should do that now, since things are finally moving, and I'm feeling real good about this new project.

You can check out the Patreon broadly here (so you can bookmark it or whatever):   https://www.patreon.com/PuddingGames

And the specific post about the release is here: https://www.patreon.com/posts/luxrior-v0-0-01-36231045

Thanks for all your support over the years regarding Shield High. I wouldn't have even considered this project, let alone gotten it vaguely off the ground without the continued support of those of you who still tell me you loved the game even after it was abandoned for so long. While it's not quite the same, I hope that Luxrior will be just as exciting to you all.

Pudding Earl.

Thursday 27 February 2020

News and Stuff

So! Been a while obviously, but there's things moving once more and I wanted to post here to let people know what's going on. First off, I've started work on a new game. It's currently in a very early demo state of only half of the game, but it's coming along, and I expect to have something nice to show you in a few weeks. As such, I'll be re-opening my Patreon, and returning to monthly billing. Once Patreon stops fucking me about I'll be making a similar post there.

Before I get into what the game's gonna be, I'll address the question I'm sure everyone is gonna ask. "Why not just go back to Shield High?" It's a valid question, I know a lot of you really like Shield High. The answer is...there's a LOT of baggage there. Lots of bad design decisions that I feel obligated to follow after, and lots of expectations on what you can do. Coming back and trying to present a scaled back version feels wrong, but coming in for another fresh run at it with everything that's wrong with it feels equally bad. So I'm just gonna put it all aside, and try and make something that captures the overall SPIRIT of Shield High, without any of the issues. Also without the god-awful name that will only return Marvel fandom when Googled. That was a disaster too.

So what's the game? Essentially it's going to be a Grand Strategy/Tactical Battle game about Magical Girls. You'll be playing as a Magical Girl in a large turf war/battle royale type game between a small pile of Magical Girls. There'll be options to romance them for lewd content, or if you actually beat them in a battle (without them running away) you can enslave and lewd them that way. Or, y'know, get beaten and enslaved yourself. It's a Shield High spiritual successor, of course you can be a slave. There's also going to be shadow creatures to battle to farm experience, and likewise if they beat you they'll lewd you too. I'm planning on having a lot of options to toggle what lewd content you can and can't see, so while it'll be an F/F focus, there'll be other stuff that you can add or remove at your leisure.

Also, I will be abandoning my "graphics are the devil" hill, and I've got some help making actual, proper, original lewd images and UI elements for this game. So far we've only got a character base and some buttons, but god damn is the base nice, and the buttons are very cute (though a bit small, but we're fixing that).

And since I'm sure you're all wondering where we're at right now, on the discord (https://discord.gg/zBhqsHt) I've got a link to the (very poor) combat demo I put out a week and a half ago. In the time since I've basically "finished" the combat system, and I've started transitioning the game out of it's demo form towards a more future-focused content implementation system. Once that's done, I'll be adding in some basic lewdness, and preparing it for an actual initial demo release for you all. Expect it...sometime in the middle of March, by my best guess.

Until there's more news!

Pudding Earl