Tuesday 28 January 2014

Shield High 0.614 release. All goals met and then a little bit more.

So, as promised, weekends should be more polished now, so I'm more or less done with them until I start adding, y'know, content. That thing that the game needs but doesn't have yet. A little peak at the shops is also present, for those of you who are curious as to what terrible puns I've come up with, as well as perhaps a hint at what you'll actually be able to buy. Also, as promised, Angel dialogue has been added. It's not particularly useful, but it has highlighted to me a small issue that needs to be fixed, and likely will be fixed in the coming future.

Download is here: http://www.mediafire.com/download/hytefxdconllah0/Shield%20High%20JS%200.614.zip

Next week will be spent pretty much entirely on the NPC Manager, I hope to have something to show for it soon, but a lot of it's benefits won't be visible until much, much later on.

Also, for the first time ever I'm going to swallow my pride and accept help. If you would like to write any dialogue for any of the old fights in the new fight-style, that would be really appreciated, and really help get Shield High caught up to it's old self.

Thanks in advance.

Pudding Earl.

P.S. Yes Raine, you can help too.

P.P.S. If you do want to write dialogue, comment with who you plan to write for, so I no one else writes for the same person. As is Andriana is about 50% done.

Tuesday 21 January 2014

Shield High 0.613 Release. Mostly test/demo stuff.

I like being upfront when a release isn't content-driven, and this one isn't. It's got a little content but not a lot yet. The Samantha stuff is implemented in a basic sense, but that's it. It'll have some system ramifications as soon as I work out the NPC manager. But more importantly I've added movies to the weekends. No text on it yet, but all of the movies the game will contain are implemented. So basically, if you want to test that it'd be nice, but I'm not expecting a lot of interest in this update. The next couple updates are going to be largely like this, as I add in the ability to call people on the weekends and stuff. After that I'm going to make a dent in the NPC manager while I add in the week 2 content.

Download is here: https://www.mediafire.com/?7nlh592t94c590b

Anyway, next week is going to be weekend refinement and probably going to add in some Angel talking content.

Enjoy, and sorry for the wait!

Pudding Earl.

Friday 10 January 2014

A Quick Question and an Update on Production

Also a kinda confusing capitalization scheme. Okay, let's start off with the question, I'm angry about stuff on the internet and also games and stuff. Sometimes I'm really happy with games, but that's not all that often. So anyway, I was wondering if I started a generic youtube channel to rant, make points about things, and generally share opinions without clogging up the blog with lots of not-development-related posts, would any of you be interested? Would that be a thing people would like? If not, that's understandable, I probably don't have much new to add to any discussions, but I just thought I would ask before I do something stupid. I should note that at some point or another I will be attempting some youtube content, I'm just wondering if this specifically interests you.

And now for that update. Family is *still* here. Amazingly no one has been murdered. They should be leaving this week, and by the middle of next week I hope to be back on a standard development schedule. Sorry about the recent delay, I'll try to come back with some better ethic.

Thanks for your feedback in advance,

Pudding Earl