Sunday 23 February 2014

Something resembling a hiatus.

Hey guys, so, a few weeks ago I broke up with my girlfriend (for those keeping track that was the one who inspired the whole game) and as such I've been working a bit haphazardly lately. Well, we just cut contact today. I was hoping she'd sort herself out and we'd get back together and everything would be dandy, but we haven't. We aren't. So, I'm going to be realistic here, and just straight up tell you I'm going to be out of action for a while. Could be a week. Could be months. I don't know. When I'm ready to resume work I'll let you know. I'm lying, I'm just going to start releasing again. If you have any questions, or just wanna talk or something, I'm still gonna be paying attention to the blog, I just won't be doing much work.

I'm really sorry to let you all down like this.

Pudding Earl

Friday 14 February 2014

Shield High 0.615 release.

This release is honestly a disappointment to me. I've been trying the past two weeks to make pathing work for me and it just...hasn't. So I decided to relent on it for the time being and release a very, very small update of what I had prior to starting that. Which is to say, stuff as102 asked for. It's not the whole list, but it's what I personally think is the most important thing. Also the timetable update. Thanks for that image it was amazing.

So yeah, there's a log now. It'll only record important events. So far it doesn't record combat, I plan to make a journal feature for that later, so you can look back on what happened in each combat much easier. Talking, room entries other than the base ones and events should all be caught by the log.

Download here: http://www.mediafire.com/download/6ybwhwbvvuoq3h2/Shield_High_JS_0.615.zip

If you're looking for content, once again give this one a miss. However I will be looking to include content again very soon as I'm sick to death of pathing. So I'll be fixing up the Andriana fight for the next couple days and trying to get the whole Melanie arc released...soon. This week or next, depending on how long things take.

Sorry for the huge delay my experimenting caused.

Pudding Earl

Tuesday 11 February 2014

More delays!

Okay so I spent like, all week trying to get this new feature to work. And it refused to work. Finally tonight I think I've got a system that won't completely destroy the game, but I haven't tested it yet. So I'm going to take another day or two to fully implement it and make sure it works, and then I'll be making a release.

Luckily that isn't the only reason for it, the other being that my internet is playing up. Specifically my browsers. I don't know what the exact problem is but a large, random assortment of websites aren't loading on most browsers. I'm currently writing this on Internet Explorer. It's almost as bad as it sounds. So yeah, couple days delay.

However while I'm posting this I have a question for you all, if I were to start a second blog focusing on putting up some daily writing or something, not related to Shield High, would anyone be interested in looking at it? If I did something similar, but related to Shield High, with a subscription fee for it would anyone pay for it? Just wondering because as much as I love Shield High, it's not making me any money and circumstances are such that making money is actually a concern for me now.

Sorry for the delays!

Pudding Earl.

Tuesday 4 February 2014

Update on lack of update.

So, I've been a bit side-tracked by various personal matters this week, and I just haven't had a chance to work on Shield High as much as I'd like. I've gotten a bit done, primarily I've added in a log button, so you can go back over all the previous entries of importance. Which is to say, everything but the bog standard room entry text. It also will skip combat, but I plan to make a journal to allow you to re-read combat entries at a later date in case you really liked one. That will increase in value when I include saves, and it'll probably also be set up to save sex scenes for you.

Anyway, the goal for next week is to add the Andriana plot. All of it. Half way through combat dialogue, and I'm going to try and grind the rest out in the next couple days, then it'll be a breeze to implement. Also going to look at some other things on the list that As102 gave me in the next couple weeks. Can't guarantee everything will be fixed next week, but I'll do my best.

After Andriana will be another period of preparing a bunch of features, and thus some small updates to test things while I make a proper enslaved system.

Anyway, sorry for no release this week.

Pudding Earl