Sunday 27 November 2016

Public Release of 0.681

Well it's (technically) been a week since I made my Patreon release, and so here it is, 0.681 for everybody to enjoy. You can download it here:

http://www.mediafire.com/file/cq626zxb60ju01w/Shield_High_JS_0.681.7z

So what's in it? Not too much, largely because of the volume of behind the scenes work that had to go into it. First off, saving, it's in. It's in in a kinda shitty way however, I'll put in safeties for overwriting files in the next update, as well as probably provide some information on which file is which for you. I would've done that this patch but the content proved too time consuming.

So, what content is new? Only submitting to Karen stuff. First off, that actually does have an event tied to it now. It's a rather small scene, only two entries, but it's there, and it leads you on to a set of two(technically three, one will be removed eventually) new events. Which event you'll get is randomly selected, so after going home after submitting to Karen, but before going back to school, I encourage saving. It'll make finding both the events a bit easier. The first one is in the B-C Block, while the second is in A-Library. They've actually got a pretty broad amount of content to them, and I'm quite happy with them.

No, events like this will not make up the entirety of Shield High going forward. I've thought about it a bit, and I'll still make a number of set events, so you'll get your Stacy, and your Mistresses and all those big sorts of plots again, but instead of preset filler-ish plots like I had before between them, the goal will be to give you more freedom to chase the girls you want, or get into trouble with other girls wanting you.

And finally, what's next? As I've already said, next is a maintenance update. I've already half-prepared weekends, and I'm going to finish those up right after I get this new dialogue feature sorted. I've also added in a new feature of hover text on buttons, to let you know what they do/where they take you and things. It's only on maps, and in dialogue for now, but I might add it elsewhere later if needed.

Anyway, that's all I have for this week. Expect a musing on porn games next week when I update you on the progress.

Enjoy!

Pudding Earl

Monday 21 November 2016

Patreon release/question regarding some other content.

As the title suggests, 0.681 is now live for my Patrons. I'm mentioning this here in part to demonstrate that I am making it on time, but also to show that the blog release will be happening in a semi-timely manner too. I anticipate I'll be putting it up in probably a week's time. Don't expect that to be a consistent thing however, the wait will usually be longer to coincide with book releases when I'm making them. There's just no book next month, and since the Patreon is still young, I figure I should be putting out content a little more freely.

And now on to a slightly more pressing matter. Some of you from a very long time ago might remember I had an Earl's Musings sort of thing going on, where I made posts about the making of porn games. When I started it, I had a much more basic understanding of the matter. Now I've grown and my judgement on the matter has shaped a lot more, and so I'm curious if people would be interested in seeing that return. If so, I'd be making a weekly post on the matter every week I don't release an update, with the short weekly update on Shield High put at the end. Let me know in the comments if you're curious to read that.

Until next week.

Pudding Earl.

Saturday 12 November 2016

The Final Update!

Yes, this is the last update before I actually post the update to Patreon. So, how is it going, I'm sure you're wondering. The answer is, not as well as I'd like, but well enough. I'm still stuck on the first plot of the four I wanted to make, but it's basically done. I'm literally down to trimming the final text entries of the plot to fit the screen, and then that's it, it's done, ready to go. The second plot line is a derivative of this one, so it should only take a few more days to program, since I can scab a lot of code and writing from the first one.

The big reason I haven't done as much as I'd like is a few bugs that ended up taking a couple of hours to find and kill. Most of them were dumb mistakes on my part, but each test takes 2-3 minutes and when you have to do ten tests with a few minor tweaks to code between each it adds up and the fatigue sets in. But it's done now, random plots select randomly, Samantha has all her dialogue and stats and AI and she's probably a bit too easy in my opinion but we'll see if I decide to change that or not later.

Regarding weekends, those are almost certainly not making it in this week, which is a shame because that means some of the possible content I want to end up making will require you to reload an old save instead of powering on through. However, I do have a quality of life improvement planned regarding buttons that should only be a day's work, so you can count on that. Next update will probably be designated as a maintenance update, to add proper combat text, more feats, more characters, weekend functionality and actual slave events(if only one per Mistress for now). I suspect I'll dedicate every 3rd release to maintenance, just to avoid falling behind in my bid to add content, as well as front load some of the more finicky parts of content-making into the release before I actually put out the content proper.

As a final point of news, my third book is out, it can be found here in case anyone is actually interested: https://www.amazon.com/dp/B01N0A5F9S

Worry not, no book next month as I've slowed down my writing pace on that to keep up with Shield High.

Anyway, that's all the news for now. Hope it's informative and not too depressing.

Pudding Earl

Friday 4 November 2016

Further updates!

So, after the consulting, save files were still a bit broken. They're now fixed and working and all fancy like in my opinion. With that done, I've been working on the events again. The first plot I want to make is programmed. I haven't tested it yet, because I need to do the writing, and set up the game to search for a new plot, which is only half done, and there's just a lot of things not right yet. But they will be right in the near future, and once the first one is done, the others will roll out a lot quicker. So, I'm pretty confident we could be looking at four plots for when you submit to Karen.

Will there be anything else? Not sure, maybe. I might find time to do up weekends like I want to. I'll also be populating out the school with more NPCs (current count is 13) and giving them all descriptions and things. The descriptions are the old ones, I didn't really see any point in re-doing them. I've come to the conclusion in the process of adding all these NPCs, that it'll only get easier going forward. A big hurdle to my development right now is in addition to making the plots, I have to add the NPCs and add new features as needed to make plots work, and so on. Once these features are all in place, and the school is full of varied characters who all automatically fill whatever niche is needed for whatever plot I'm making, it'll all go a lot faster.

As a final point of addition we have Charm Checks! Dialogue options that test against your charisma. At present you gain EXP for passing them, since I want to make the socialite angle a viable way to try and play out Shield High. We'll see how it all works out, and I might change it if it proves too gameable.

Anyway, that's all for this week, more news next week!