Tuesday 25 July 2017

An Unfortunate Situation

Alright so, I just posted about this on Patreon but I assume not everyone who follows the game checks Patreon and to the blog side of things there's some slight differences to what I've got to share. So, basically, I'm stopping work on Shield High. It's been causing some tension in my relationship for a while, and it really came to a head these past few days. Obviously, confronted with the choice between the game, and getting married, I've decided getting married is a little more important, and so work on Shield High has to come to an end.

I'll be keeping the Patreon up, but it'll be switched to a per-update basis after this month. I'm not expecting anyone to pledge, I just don't want to go through the effort of setting it up again if I ever do return to working on the game. The free release of the final Patreon version will be on the 7th, as usual, and then I might put out the current state of the game a few days after that. I'll only take a minute of work to put it into a not-broken state.

I'm really sorry to have to do this, but that's how things go.

Pudding Earl

EDIT: I 100% realize the irony of this happening after advertising this like, two days ago. To those of you who have come from that, I apologize.

Saturday 22 July 2017

Patreon Released on Time. Also combat explanation

Okay so! I'm really bad at updating this blog. I apologize for that. Just ignore all my false promises of content. But, here's a quick announcement just to let people know that once again, my Patreon release was on time. I would have announced this yesterday, when I released it, but...I wanted to do the combat explanation first. It's now done, you can see the inner workings of combat for yourself. Maybe it will even remain relevant! As always, public release on the 7th! That's all for today.

Friday 7 July 2017

Shield High 0.688 Public Release

Oh boy! It's time for another public release! By my schedule this one should've been spring cleaning but I have long since given up on that format. Instead it's a lot of new features being coded in, some new content, and some bug fixing to give access to old content. The big feature being the new AI feature for NPCs. It's incomplete, but functional, allowing NPCs to walk around and attempt to fill out their goals for the day. Slave owners can't change just yet, but I may well end up adding that in this month's code.

Anyway, download is here: http://www.mediafire.com/file/797yufiqd818v80/Shield_High_JS_0.688.7z

Otherwise, the Stacy > Carmen > Elizabeth order should be functional now. I do believe I updated the experience drops to now give experience for all characters now, but each month of work tends to blend together for me. I'm like, 90% sure this version has that. Otherwise, there's now slave content for all possible mistresses except Elizabeth. I skipped Elizabeth because she's the end of content when you win too, so it's the easiest solution.

I do believe that's everything. If I remember something, I'll add it on later. I hope you all enjoy this version!

Pudding Earl

Sunday 2 July 2017

Earl's Musings: World Building

Originally, I was gonna write about glue here. Glue, in this case, referring to all that boring filler stuff that sits in between the porn and game mechanics that has to get done but isn't what you think about when you start. This is because glue is what I'm working on now. But instead, as I thought about literally any other project to take my mind off how monotonous the work awaiting me is, I wondered idly how important world building actually is for porn. (At the time of writing this I haven't yet done the days work, but I'm about to. It's just re-arranging the 150 new actors into rooms that match up with descriptions of rooms given, and maybe assigning slaves.)

I really like world building. I have spent the past two days plotting out the economy from farmers up in one of the nations of my D&D world to make sure the next game makes sense. That's how much I like it. As such I'm inclined towards adding world building to things that don't seem to need it, and hoping it adds value as it usually does. Porn, obviously, does not seem to need world building. In fact, for the most part, it has none. There's two people, there's just enough story to tell you why they're fucking, and then they fuck. That's it.

Obviously, porn games and stories have a bit more world building than that. The level of world building is pretty variable, from say...some of Toffi's earlier stuff, where the world building seemed pretty sparse, to the really intricate. I *think* TiTS has a lot of it, but since most of it's in the codex I've never bothered to learn any of it. I'm a hypocrite like that, I love a good wiki, but I'll be fucked if I'm gonna read it when I have the game open. To point to an example of world building I actually have bothered to learn about, I'm going to point to I Roved Out (in search of truth and loved). I Roved Out, for those not familiar, is a fantasy comic with a lot of porn in it. It goes a little overboard sometimes I think, since everything else is actually pretty good, and it weaves in the world building at just the right pace that though I'm not super familiar with the world, I'd probably read more about it given the chance.

But this all brings us around to one very central question. Does any of it matter? Does the world building improve my enjoyment of the porn? Sadly, no, it doesn't. But I don't think that's the fault of world building itself. World building is great, it makes everything better. But, if it doesn't impact the core of the experience, it's just filler. To use my own work as an example, if I just worked out how much money a farmer made (It's 2 gold, 25 silver and 95 copper a year) and left it at that, no one would care. If I used that number to influence how much an adventurers first sword costs, that's when people start to appreciate it.

And so the conclusion I'm coming to is that I think that world building does improve porn, so long as the information is relevant to the porn itself. If it establishes power dynamics between people based on external worldy factors, it makes the power dynamic of the porn potentially more engaging. When someone's dominant in sex, and it translates to total life dominance, the ability to ruin the submissive's life, it can make the scene more engaging, and thus, hopefully, hotter. Likewise knowing the reverse is true, that the dominant usually has no power, that the humiliation of submission is all the stronger for that detail can have the same impact.

How much work do you need to do to get that across? I'm not sure. But I think it's worth looking at doing. And while you're doing it, share some more of your world too. So long as it's done right, even if it doesn't relate to the porn, it can improve the overall enjoyment of the thing in question.

I think that's all my thoughts on the matter. Your thoughts are always appreciated however. Release soon, with some new slave content and basic AI.

Pudding Earl