Monday, 26 August 2013

0.61 Kinda delayed a bit also super serious question time.

Hey all,

Really sorry, I was putting together 0.61 tonight and I ran into a small text issue. One I knew I was gonna have but I was pretending I wasn't going to have so I could try and not do work until I had to. Yeah, responsible, I know. Anyway, put in a text entry that's too big, need to give text entries a way to follow on to the next section, like the continue button in RAGS, shouldn't be too much work but still enough to put the release off for a day or two.

Now, super serious question time, I've been working with a fan to make some fancy buttons and interface graphics which I think are coming out very nicely. Now, he suggested that I use Kisekae 2 to make Shield High characters to give you quick and easy visual references. I've played around with it and I could easily work with it since everyone wears the same thing, buuuut I'm not entirely happy with the art style and also using images made in that miiiiight have some legal issues I don't know about.

So, thoughts? Do you want me to use that and give you all some really simple visuals? Do you know of any legal issues that might exist? Any feedback on this problem would be appreciated.

Final point, I'm playing Sky Nations. You should check it out cause it's a fun game. I'm also putting together a faction to satisfy my raging ego. If you do check it out and think it's fun you should join. My in-game name is Faine for anyone who does go on and I'm on there pretty much any time my computer is on.

That's all, sorry for the delay guys!

Pudding Earl

Thursday, 15 August 2013

Need a bit of help!

Hey, so, I was wondering if any of my fans out there are graphically talented. If anyone has any skills at all with photoshop and doesn't mind helping out with some fancy buttons and a map, I would love you forever and probably take a couple requests for upcoming content to say thanks if you'd drop a comment or e-mail or something.

Pudding Earl

Tuesday, 13 August 2013

Shield High 0.6 is here.

I really, really wanted to release tonight. Like, REALLY wanted to release. It's 4am and I've spent the past two hours crunching getting ready for release. I cut a corner, but it wasn't a major deal, and I figured I was good to go. Then I hit a glitch which really needed to be fixed, and I couldn't release until I fixed it and it was too late to hunt an-wait. No. I just worked it out. Like, literally as I typed that last sentence I found the problem. I am, in fact, an idiot. So, Shield High 0.6 releases TONIGHT.

WARNING: 0.6 is an interface-combat demo. It has almost no content and is entirely meant for getting feedback and bug hunting.

With that in mind, here's the content:

-Opening scenes up to talking with Jillian
-Training with Sasha in the gym.

That's literally it. Sasha has an entirely new set of combat dialogue though, because it wouldn't be a Shield High release without SOME content.

Download: http://www.mediafire.com/download/91r9y1j7cqm9nxd/Shield_High_0.6_Demo.zip

How to install: Unzip files, run .exe to play. I'M SORRY EVERYONE WHO HAD TO INSTALL THE DEMOS BEFORE, I FINALLY DID SCIENCE AND WORKED THIS OUT. IT SHOULD BE FULLY FUNCTIONAL.

Alright, so yeah, that's the deal, any questions comment or e-mail me.

Enjoy!

Pudding Earl.

OH YEAH! NEW PEOPLE HAVE STARTED PLAYING! So, for those of you who are new, here's a little run-down of Shield High writing policies, so you know if this game is for you.

RULE ONE OF SHIELD HIGH: No dicks. I have nothing against dicks, or those attached to them, but they seem to be overly portrayed in games like this, and whenever I went looking for lesbian-only content it seemed so hard to find. So I made Shield High to make up for it.
RULE TWO OF SHIELD HIGH: Realism abounds. Don't get me wrong, I'm not saying the world is realistic. What I am saying is you'll never encounter any monster girls, futa or magic. Same kinda deal as the issue with dicks, but also partly it's just what I'm aiming to write here.
RULE THREE OF SHIELD HIGH: I had one but I forgot it. I think it was something about extremism. I don't recall. If anyone's been around long enough to remind me what it was, or where I wrote it, do me a solid and comment it in. I'm certain there were three rules. I've just been writing within them so long I forgot the specifics.

EDIT: I'M AWARE OF THE POST FIGHT FLICKERING, AND I KNOW WHY IT HAPPENS.

Basically, after fights the game runs an event check based on what happens. The problem is I didn't have time to program actual events for the end. Which includes the clean up of the fights starting code. So it'll be stuck starting and ending the combat forever. Easily fixed for next update.

Friday, 2 August 2013

Update on the remake!

Spent the past couple of days putting in some work on the re-make of Shield High, thought I'd let everyone know where it stands. I've got room navigation pretty much worked out, you can run around the whole school without any trouble. Spent a bit of time making the compass all pretty-like when I wasn't meant to be making characters function because making characters function is haaaaard.

Now I'm making characters function. I've got them listed and arguably clickable, but as of yet nothing happens when you click on them. That's today's goal, working out dialogue and stuff. Once I've got the basics of dialogue done it'll be on to making classes work (probably going to add some options there to make it a little more interesting), and then transitioning into the combat system. I'm hoping in a week or two to release 0.6, which will basically be 0.1 again but with the new system.

Also I noticed someone posted my blog on Ryonani, and some people have been popping in from LineMarvel, so hello to the new people. Also, person who posted on Ryonani, why you do dis? Why you make me feel all pressured and stuff to work. I hope you're pleased with yourself, you've got me trying to pump out 0.6 now. Bet that was your plan all along. Stupid fans who like my work and want to share it with other people...

ANYWAY, hope you guys are enjoying what I had before I learnt C# and almost threw up trying to work with RAGS again, I'll try my damn hardest to get more content to you soon.

Pudding Earl.

Thursday, 18 July 2013

Next combat demo

Okay, I'll admit, this shouldn't have taken as long as it did. I had it done ages ago with like, two or three things to add. And then I never added them and got side-tracked by other things. BUT IT'S OKAY CAUSE I GOT MOTIVATED AND FINISHED IT FINALLY.

So, things that I changed: I made it prettier. A lot prettier. Also I added text entries, which was part of the delay. I think I fixed up a few other things, like AI problems. Anyway, combat demo is ready for release, and I'll work on the non-combat section of the game next. Expect that to take a while. Post comments if you're getting impatient. Fan feedback always gets me working. Once I've got the opening sequence made up I'll post a new demo.

Download link: http://www.mediafire.com/download/m3s5jone3348cw5/Combat_Demo_2.zip

Okay, now, for those of you who love me and want to do testing and shit, here's what I need.
1. RECORD NUMBERS.
If bugs are happening with numbers, I need to know. So record your numbers, record your roll and your bonuses, try and work out where bonuses are coming from etc. before reporting bugs.
2. RECORD EXACTLY WHAT HAPPENED.
The game records both your current and previous actions, if something appears to break, I need to know how it broke, I need to know every situation that occured, so I can scour the code and work it out.
3. REPEAT THE BUG.
If you find a bug, try and get it to happen again. The more instances of the bug you can find, the more common factors I can work out and use to solve the problem.

Hope you enjoy the crappy writing, and thanks for any bug hunting you do.

Pudding Earl

Wednesday, 3 July 2013

Engine update.

Okay so, I'm really, REALLY sorry I haven't released an update. I've been meaning to, but I kept getting distracted by a myriad of things. I'm currently writing up some combat text for the test, which will probably be tweaked a little and then used in the game itself. I just wanted to show how text display works right now. Then I went out a lot because what's responsibility, am I right?

Anyway, writing should be done in a day or two and I'll integrate it into the game the next day. Expect an update this weekend. REALLY SORRY GUIZ.

Pudding Earl.

Sunday, 23 June 2013

Down with Shorts. Up with demos!

So, on Thursday I woke up to a really, really nice fan letter from...a fan. That basically motivated me to stop dicking around and making excuses and make a combat demo. So...I didn't do any work on writing a short story that day and instead I began programming. Took me three days, but I've now got a VERY rough prototype for the combat system in place. You can download it here: http://www.mediafire.com/download/sr4q613t8w1rrnr/Shield_High_Combat_Demo.7z

Things to note: 1. It's imbalanced as shit. I'd like feedback on how you think it might be better balanced. At the moment every roll gets a +1 because flat stats, this will be changed soon.
2. Reverse doesn't work. I don't know why. I will investigate this later. For now just tell me what you think of it all.
3. The enemy AI is...bad. It just randomly selects attacks. If it ducks it will duck forever until grappled. If tripped it will repeat it's last action forever. The AI will be better later, right now it's just to test functionality of things.
4. Damage adds roll modifiers. Submission makes it harder to strip your opponent, humiliation results in you getting stripped more, arousal makes it harder to resist damage. At least, that's how it SHOULD work. If you guys love me could you keep track of numbers and see if you're finding anything unusual?
5. I'm taking suggestions for additional actions. Things that let you apply submission damage would be GREATLY appreciated.
6. The graphics are shitty. This MIGHT get fixed.
7. If you can't click on an action, click on the grey button.

That should be everything. Please test it and enjoy~ When the system is finalized I'll add in the sexy writing, and release a teaser.

Pudding Earl

EDIT: GLITCHES DISCOVERED SO FAR:
-Resisting humiliation etc. would cause damage when the player won, and not inflict damage when the opponent won. This has been fixed.
-Reverse wasn't working. I had mis-set a number. The number is now correct. Reverse will be functional in the beta.