Wow, I haven't posted in like two months. I'm seriously kind of sorry about that. Not super sorry but a bit. Anyway, long story short, with Christmas and all things got busy, and I had no idea how to solve the problems I'm encountering, so I keep putting off looking at them however I am going to *try* to get back to it. I'm sure once I get the two things I want to get working, y'know, working, that I will be in a position to pick up the pace and be back on top of things.
Release...eventually? I'm gonna try and have it by the end of the month no promises though.
Pudding Earl
The development blog of Pudding Games. Updates on current projects, announcements of future projects and random ideas of the Pudding Earl can all be found here.
Saturday, 17 January 2015
Saturday, 15 November 2014
More information on coming update.
So for a little while I thought forbidden rooms were impossible because I hadn't yet implemented a number of features for it. I have now concluded that is wrong. So, forbidden rooms are being assigned, you can go into one and be caught for it. And uh...then nothing else works from there. So yeah, that needs to be fixed. Once I've got that working, I'm gonna make a minor tweak to pathing, basically force everyone to actually go to classes when you do, so if you didn't trigger an event NPCs don't just sit there doing nothing.
I think with those two changes, it should be enough to release, and I'll then move on to other things for a while. Sorry this takes so long all.
Pudding Earl
I think with those two changes, it should be enough to release, and I'll then move on to other things for a while. Sorry this takes so long all.
Pudding Earl
Tuesday, 4 November 2014
Apologies and explanations of a sort.
Sorry I've been absent for so long, real life has been happening on and off for the past month and I've been generally distracted by it. So I figured I'd make a post now to confirm that I'm back to work on Shield High, and as of just a moment ago, I got the dialogue thing working. It was having a few issues which originated from my horrible organization. This has now been fixed.
Exactly how long it'll be before I've finished, I have no idea. The work I need to do is pretty sweeping and I can't pin down a proper estimate on how much will play nice and how much won't. Hopefully I can knock it over in a week or two. More likely two.
Just, letting you all know.
Pudding Earl
Exactly how long it'll be before I've finished, I have no idea. The work I need to do is pretty sweeping and I can't pin down a proper estimate on how much will play nice and how much won't. Hopefully I can knock it over in a week or two. More likely two.
Just, letting you all know.
Pudding Earl
Wednesday, 8 October 2014
Update! Update!
Yes, I did it! I made a randomly occuring event in Shield High! I really, really wish I hadn't thought this was a good idea. It was a dreadful idea. You have no idea the amount of overhauling that I'll have to do on account of this update. To be fair it's an overhaul I'd have to do regardless but I just became aware of it today because of this so I'll blame this feature on it. I'll be working on tweaking some of this weeks stuff, making the event open the dialogue window for instance, so you can see who's molesting you and also so you can't just run past it by accident. Also a lot of behind the scenes stuff to make things flow nice, fixing that godawful issue that prevents you (or at least me, no one has yet reported this to my knowledge) from advancing beyond the second week, and hopefully adding in randomized forbidden rooms, as a start towards making rule systems and things.
Obviously this will NOT be ready by next week. Expect 0.63 to be a few weeks out, as I wanna basically polish up the various badly implemented features and generally try and be a proper programmer or something.
Anyway, download is here: http://www.mediafire.com/download/5vbo5zv42d54djp/Shield_High_JS_0.629.zip
In other news, how the hell am I popular? I'm so bad at this. Why do you people support me?
Enjoy!
Pudding Earl
Obviously this will NOT be ready by next week. Expect 0.63 to be a few weeks out, as I wanna basically polish up the various badly implemented features and generally try and be a proper programmer or something.
Anyway, download is here: http://www.mediafire.com/download/5vbo5zv42d54djp/Shield_High_JS_0.629.zip
In other news, how the hell am I popular? I'm so bad at this. Why do you people support me?
Enjoy!
Pudding Earl
Tuesday, 7 October 2014
Neeeeeews
I wanted to update tonight. Everything was looking dandy for it, I've added a random event, it activates in the fashion that I want it to. It just...doesn't change the text to match who's activating it. And the text isn't wrapping. And I'm not entirely sure why. I'm not in a state to sort it out tonight, I'm thinking about elaborate memory-erasing stories right now. It's really distracting. So...hopefully I'll solve the issues tomorrow and there'll be a release then. If I don't, I'm just gonna move on to working out forbidden rooms and do them both in one go. I actually really like that idea, let's me reset my schedule and also complete all the enslaved content stuff I wanted to do in one go. Without any actual content.
We'll see tomorrow.
Pudding Earl
We'll see tomorrow.
Pudding Earl
Thursday, 2 October 2014
Shield High 0.628 releases. Pudding Earl almost forgets how to spell Shield.
I see the word a lot okay? Sometimes it stops looking like a real word. Anyway, yes, 0.628 is here. What's in it? A lot of NPCs walking around and not much else. A couple of them have been mis-matched with their pictures. I'll fix that next week. Either way, the school feels like a school now I think.
So, next week, what's coming? Assuming it even is next week, there will be a final event for the enslavement stuff, which will work off of rooms you're forbidden from entering, and if you get caught in them. That'll basically take up the whole week to program I reckon. After that we'll do some more Stacy story because I kinda have to keep the story going, then brush up some more on the enslaved stuff again. I will *attempt* to write more scenes, but no promises.
Anyway, download here: http://www.mediafire.com/download/6ve1qtgbixldr66/Shield_High_JS_0.628.zip
Enjoy looking at pretty pictures and tell me who your favorite is. I personally am fond of Miranda, so expect a plot for her eventually.
Pudding Earl.
So, next week, what's coming? Assuming it even is next week, there will be a final event for the enslavement stuff, which will work off of rooms you're forbidden from entering, and if you get caught in them. That'll basically take up the whole week to program I reckon. After that we'll do some more Stacy story because I kinda have to keep the story going, then brush up some more on the enslaved stuff again. I will *attempt* to write more scenes, but no promises.
Anyway, download here: http://www.mediafire.com/download/6ve1qtgbixldr66/Shield_High_JS_0.628.zip
Enjoy looking at pretty pictures and tell me who your favorite is. I personally am fond of Miranda, so expect a plot for her eventually.
Pudding Earl.
Wednesday, 1 October 2014
Lies and Slander
Release tomorrow. I huuuuugely over-estimated how big my attention span for mind numbing extracting character images from bigger ones is. Turns out it's not big enough to do that and then program. And name characters. So, cut outs tonight, programming, naming, release tomorrow.
If there's no release tomorrow, that means I'm just giving up and adding some more content or something on top of it and going to release next week. We'll see.
Pudding Earl
If there's no release tomorrow, that means I'm just giving up and adding some more content or something on top of it and going to release next week. We'll see.
Pudding Earl
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