Monday, 28 July 2014

News and stuff.

Y'know, I now understand why some devs have such huge gaps between updates. In terms of news I mean. It's so easy to just...not think about it. I should probably stop doing that. Anyway, an update on progress.

I spent a solid 2 weeks not sure how to tackle the problem. Then I went to Japan for 10 days. It was really fun. But now that I'm back, I'm back to work, picking apart the problem. After I spent a couple days relaxing and finding inspiration and stuff. So, tonight I finished the first draft of the code, and now I have to write a couple of events. I'm hoping to update next week with a VERY basic system, and then the week after with a bunch more events (I'm anticipating 5 on the first update, 10 on the second for a total of 15). This should make being enslaved interesting enough to have a little content, without bogging me down with so much writing I can't do combat. From there it'll be back to combat and adding in stat screens/character customizing etc.

Really sorry about the massive delay, I will try to be more talkative in the future.

Pudding Earl

Wednesday, 18 June 2014

Shield High JS 0.624 Releases

Ta-da! I kept a promise for once, and did the testing and stuff tonight. There's currently a few small problems with the new bet system but I'll fix that up later. Right now it doesn't really have a major impact on the game, it's largely just necessary framework for the future. So it's like most features really. Anyway, Andriana fight should have all the necessary stuff for being wrapped up added. I don't actually know. I didn't test it. I got tired of re-doing everything from all the testing the bet system.

Anyway, download is here: http://www.mediafire.com/download/ggj31vn6kandu3o/Shield_High_JS_0.624.zip

Pick a path from the old game, see if it still works. The fight against Melanie has been removed though. I think the rest should be functional though. I *think*. Anyway, next update will involve some enslaved content. Requests would be appreciated, as I only have a few ideas for features in mind right now. Please note this will not be the total enslaved product, but more like, four or five events that can happen in it, just to give you something to do in the meantime. I'll also be writing fight entries for Stacy, so if the slave stuff proves really tricksy that might end up being released first. I don't know.

Anyway, enjoy!

Pudding Earl

Tuesday, 17 June 2014

Yes there is a release coming.

Okay so, I planned to make a release last week, but then family-related delays came up. So I planned to release this week. Now programming-related delays have come up. So I'm just posting to let everyone know that yes, there is a release coming out this week. It would've been finished tonight but I remembered at the last minute the new bet system needed some more tweaking because I'm an idiot. So yeah, tomorrow or the day after. We'll have to see.

Also yes, since you all asked, slave content will be next.

Pudding Earl

Wednesday, 4 June 2014

No release just yet. Also a vote.

So like, I aimed to do a release this week. And then as I was touching it up tonight, I realized it was still a bit bastardized. Which is to say I realized that the whole, claiming Ginger and Naomi thing wasn't an option. So I need to fix that up. That means making a couple new systems to make as much of a generalized tool for the trades and offers on combat to allow for the more free-form game I'm aiming to end up with. So I'm just going to not make a release this week until I've got the Andriana stuff all prettied up.

In the meantime, I'd like to ask all of you guys what you think I should be doing. Obviously I'm putting work into getting the main story caught up and stuff. But I though maybe that shouldn't be my immediate priority. So, I'm asking my dear fans what they want. More story progress to get to the new content asap? Making the being a slave systems work? Try and add interesting things to do with slaves? Make all the weekend options work? Make all the NPCs do things? (moving not included because I tried to create pathing and that didn't work out) Re-fix the combat system? Add the experience system? Improve AI? There's like, so many things I could do right now and I have no idea. So like, opinions please.

If I only get a couple votes (which I expect is the case) I'll just continue re-contenting because that's just the easiest thing to do right now.

Pudding Earl

Wednesday, 28 May 2014

Shield High JS 0.623 releases. Saves the day.

So what's new in this update? Not content, that's for sure! But I did make a fairly tentative and ramshackle save system which is put into the game. At present you can only have one save. Really, that's all you need at this stage. It's mostly just meant for making testing easier. Down the line I will have to re-do parts of it to play nice with future content. And also add to the whole, making multiple saves thing. Right now it saves to your Shield High folder, is called "Save File" and contains a whole bunch of magical numbers and words. Feel free to fuck with them. Tell me what happens. I'm curious as to how broken you can make it. Or don't, y'know, if you like games not breaking.

Download is here: http://www.mediafire.com/download/jkwd872j269uubi/Shield_High_JS_0.623.zip

This week I promise, after taking a day or two off to recover from save file shenaningans I will make Angel play nice with the whole Andriana plot, and then include the post-fight fuckings. There will be no losing plot just yet though, as much like losing to Karen, that whole bit needs to be re-done to fit in line with the new, more ambitious direction of Shield High. Following that I'll be putting out the Stacy fight, and then slowing down to do some slavery programming I think. This plan is really tentative for the time being. Sorry things are taking so long.

Pudding Earl

Monday, 19 May 2014

More Lies. Also News.

So, I looked at the code a bunch of times. Other than the two things I promised last week I can't see anything I can easily do without a lot more stuff written up. So like, I could've tried to get them fixed up, but really, that'd just be putting off what needs to be done to get some hollow praise for putting out a new release and as much as I love you guys telling me you love my work, I'd rather you tell me you love the brand new features I've added. So, this week, I'm looking at how to make save files. It's proving...a little tricky. Mostly just wrapping my head around the process. I imagine once I've got it all sorted in my head it'll be easier. Anyway point is, that's what I'm doing, so it might take a few weeks to get it all sorted.

Also I need to know, where do people want their save files going? They're going to probably be editable in some way, so I suppose you'd want them easy to find, but I don't think just throwing them into a folder in documents is a good idea with a porn game. So, feedback, where should I put them?

Thanks for your patience,

Pudding Earl

Tuesday, 6 May 2014

Shield High 0.622 Release

Remember when I said there'd be a release next week? Yeah, me too. Okay so, why did this take so long? I actually did testing, that's why. Turns out one of the functions I was counting on for my event generation, which I'm using for the Andriana plot, was COMPLETELY broken. Like, it did not function at all. I ended up making a whole new method of scheduling events. And before that I struggled with the Melanie buttons. Turned out I'd forgotten to label them as having text. Good job me. Anyway, here it is, 0.622, complete with Andriana fight.

Download link: http://www.mediafire.com/download/n6sg3alt3i8q332/Shield_High_0.622.zip

As always, glitch reports appreciated. Right now the Angel content just doesn't work, I didn't get around to setting it up for 0.62 and since then it's been nothing but bug fixing. Also, after the fight it does the flickery thing. Same basic problem as the Angel stuff, when I first did it I had time constraints and then I wanted to get this to you guys as quickly as possible. Next week at least one of those two issues will be fixed. Hopefully both so I can re-work a bit of the old Angel stuff and get it into the game in an updated state.

Thank you all so much for your patience, I really appreciate it.

Enjoy

Pudding Earl