So, I've been a bit side-tracked by various personal matters this week, and I just haven't had a chance to work on Shield High as much as I'd like. I've gotten a bit done, primarily I've added in a log button, so you can go back over all the previous entries of importance. Which is to say, everything but the bog standard room entry text. It also will skip combat, but I plan to make a journal to allow you to re-read combat entries at a later date in case you really liked one. That will increase in value when I include saves, and it'll probably also be set up to save sex scenes for you.
Anyway, the goal for next week is to add the Andriana plot. All of it. Half way through combat dialogue, and I'm going to try and grind the rest out in the next couple days, then it'll be a breeze to implement. Also going to look at some other things on the list that As102 gave me in the next couple weeks. Can't guarantee everything will be fixed next week, but I'll do my best.
After Andriana will be another period of preparing a bunch of features, and thus some small updates to test things while I make a proper enslaved system.
Anyway, sorry for no release this week.
Pudding Earl
The development blog of Pudding Games. Updates on current projects, announcements of future projects and random ideas of the Pudding Earl can all be found here.
Tuesday, 4 February 2014
Tuesday, 28 January 2014
Shield High 0.614 release. All goals met and then a little bit more.
So, as promised, weekends should be more polished now, so I'm more or less done with them until I start adding, y'know, content. That thing that the game needs but doesn't have yet. A little peak at the shops is also present, for those of you who are curious as to what terrible puns I've come up with, as well as perhaps a hint at what you'll actually be able to buy. Also, as promised, Angel dialogue has been added. It's not particularly useful, but it has highlighted to me a small issue that needs to be fixed, and likely will be fixed in the coming future.
Download is here: http://www.mediafire.com/download/hytefxdconllah0/Shield%20High%20JS%200.614.zip
Next week will be spent pretty much entirely on the NPC Manager, I hope to have something to show for it soon, but a lot of it's benefits won't be visible until much, much later on.
Also, for the first time ever I'm going to swallow my pride and accept help. If you would like to write any dialogue for any of the old fights in the new fight-style, that would be really appreciated, and really help get Shield High caught up to it's old self.
Thanks in advance.
Pudding Earl.
P.S. Yes Raine, you can help too.
P.P.S. If you do want to write dialogue, comment with who you plan to write for, so I no one else writes for the same person. As is Andriana is about 50% done.
Download is here: http://www.mediafire.com/download/hytefxdconllah0/Shield%20High%20JS%200.614.zip
Next week will be spent pretty much entirely on the NPC Manager, I hope to have something to show for it soon, but a lot of it's benefits won't be visible until much, much later on.
Also, for the first time ever I'm going to swallow my pride and accept help. If you would like to write any dialogue for any of the old fights in the new fight-style, that would be really appreciated, and really help get Shield High caught up to it's old self.
Thanks in advance.
Pudding Earl.
P.S. Yes Raine, you can help too.
P.P.S. If you do want to write dialogue, comment with who you plan to write for, so I no one else writes for the same person. As is Andriana is about 50% done.
Tuesday, 21 January 2014
Shield High 0.613 Release. Mostly test/demo stuff.
I like being upfront when a release isn't content-driven, and this one isn't. It's got a little content but not a lot yet. The Samantha stuff is implemented in a basic sense, but that's it. It'll have some system ramifications as soon as I work out the NPC manager. But more importantly I've added movies to the weekends. No text on it yet, but all of the movies the game will contain are implemented. So basically, if you want to test that it'd be nice, but I'm not expecting a lot of interest in this update. The next couple updates are going to be largely like this, as I add in the ability to call people on the weekends and stuff. After that I'm going to make a dent in the NPC manager while I add in the week 2 content.
Download is here: https://www.mediafire.com/?7nlh592t94c590b
Anyway, next week is going to be weekend refinement and probably going to add in some Angel talking content.
Enjoy, and sorry for the wait!
Pudding Earl.
Download is here: https://www.mediafire.com/?7nlh592t94c590b
Anyway, next week is going to be weekend refinement and probably going to add in some Angel talking content.
Enjoy, and sorry for the wait!
Pudding Earl.
Friday, 10 January 2014
A Quick Question and an Update on Production
Also a kinda confusing capitalization scheme. Okay, let's start off with the question, I'm angry about stuff on the internet and also games and stuff. Sometimes I'm really happy with games, but that's not all that often. So anyway, I was wondering if I started a generic youtube channel to rant, make points about things, and generally share opinions without clogging up the blog with lots of not-development-related posts, would any of you be interested? Would that be a thing people would like? If not, that's understandable, I probably don't have much new to add to any discussions, but I just thought I would ask before I do something stupid. I should note that at some point or another I will be attempting some youtube content, I'm just wondering if this specifically interests you.
And now for that update. Family is *still* here. Amazingly no one has been murdered. They should be leaving this week, and by the middle of next week I hope to be back on a standard development schedule. Sorry about the recent delay, I'll try to come back with some better ethic.
Thanks for your feedback in advance,
Pudding Earl
And now for that update. Family is *still* here. Amazingly no one has been murdered. They should be leaving this week, and by the middle of next week I hope to be back on a standard development schedule. Sorry about the recent delay, I'll try to come back with some better ethic.
Thanks for your feedback in advance,
Pudding Earl
Friday, 27 December 2013
Shield High 0.612 Release
So. Turns out the problem I needed to fix. I'd already fixed that. I could've released on the 24th. Buuuut I didn't. So instead I added the timetable for you all. So you can see where to go for each class. Anyway, I did some bug fixing for you all, so that issue for low resolution games is fixed. I've made *functional* weekends. They aren't pretty, they need a little more work, but they function. I've also added a bunch of silent characters to just give myself some ground work for later and also see how adding more pictures affects the game size. It's also a small look at how some of the other characters look.
Anyway, download link: http://www.mediafire.com/download/cmiywpweb0cp720/Shield%20High%20JS%200.612.zip
Next week will bring no release as I have family coming to visit soon and I wasted half a week with family and I'm just a little too stressed out to work while they're around. I'll keep you all posted on what's happening, and might finally post the unfinished Joyce stuff I was doing. Maybe.
Enjoy.
Pudding Earl
Anyway, download link: http://www.mediafire.com/download/cmiywpweb0cp720/Shield%20High%20JS%200.612.zip
Next week will bring no release as I have family coming to visit soon and I wasted half a week with family and I'm just a little too stressed out to work while they're around. I'll keep you all posted on what's happening, and might finally post the unfinished Joyce stuff I was doing. Maybe.
Enjoy.
Pudding Earl
Tuesday, 24 December 2013
Sorry about the lack of release!
So, I was aiming to release something yesterday, being Christmas Eve for me, but my family is staying at my house, which leaves me with very little time to test Shield High. So, while Christmas is happening there won't be a release, but there should be one on like, the 27th.
Pudding Earl
Pudding Earl
Wednesday, 18 December 2013
Shield High JS 0.611 brings pretty pictures and I pretty words.
Not gonna lie here guys, I didn't get a lot done this week. Not because of any slacking off, I should note. Though there was a bit of that towards the end. No, this week was just spent wrestling with a largely utility-based part of the game. Text wrap. Text wrap now does some really cool stuff, like breaking the text into new text entries if it flows too long, so I can now just past an entire segment in without having to manually break it up like I used to. That does have the small unfortunate side effect of no more dramatic pacing but...eh.
Also combat pictures are now mostly uniform. Positioning of characters varies a little, but they're the same size within a couple pixels, and they've got a nice area of blue above them. What's the blue area for? Taller characters. Now if a character is taller than Jessica you can actually see the difference in the fight screen. I'm going to apply the same thing to the conversation screens when I get around to overhauling those.
Anyway, download is here: http://www.mediafire.com/download/lm6jb748mtnsp3a/Shield%20High%20JS%200.611.zip
Let me know what you all think, feedback and bug reports are always appreciated. My apologies I was unable to deal with the previous bugs, if they persist please try and narrow down the cause/when the bugs start/when the bugs end/what exactly happened when you got a bug, so I can try and fix it.
Enjoy!
Pudding Earl
Also combat pictures are now mostly uniform. Positioning of characters varies a little, but they're the same size within a couple pixels, and they've got a nice area of blue above them. What's the blue area for? Taller characters. Now if a character is taller than Jessica you can actually see the difference in the fight screen. I'm going to apply the same thing to the conversation screens when I get around to overhauling those.
Anyway, download is here: http://www.mediafire.com/download/lm6jb748mtnsp3a/Shield%20High%20JS%200.611.zip
Let me know what you all think, feedback and bug reports are always appreciated. My apologies I was unable to deal with the previous bugs, if they persist please try and narrow down the cause/when the bugs start/when the bugs end/what exactly happened when you got a bug, so I can try and fix it.
Enjoy!
Pudding Earl
Subscribe to:
Posts (Atom)