Tuesday, 17 December 2013

Release...tomorrow!

So, I was putting the finishing touches on the new images, testing to see if they played nice. They did, bit squished, but that's really just some number tweaking that I need to do and honestly will just encourage me to fix up the interface. Aaaaand then I hit some errors. Which I can easily fix. But not at 3:30 am. Just...no. So you can wait until tomorrow to get your new content and your new stripping images and most importantly your fancy new smart word wrap that automatically breaks things up into paragraphs to cut down on unnecessary continue buttons.

Sorry about the delay!

Pudding Earl

Tuesday, 10 December 2013

Shield High JS 0.61 finally releases. Proves Pudding Earl was just slack.

Okay, so I finally did like, a tiny bit more. Not as much as I'd hoped. The writing panned out fine but I encountered an unexpected error and I just wasn't up for fixing it tonight, but I promised a release, so here it is. You can now advance to the end of the week, the second Karen fight is on Friday. I am aware the pictures are terrible, and I'm going to fix them next week I promise.

Speaking of next week, here's what you can expect:
-Actual payoff for winning vs Karen.
-Improvements to the pictures in a more standardized way.
-Probably some improvements with font size in smaller resolutions to allow the larger text to fit. Or some other form of solution to the text fitting into the box problem.

Beyond that:
-*Maybe* the first part of the Iris plotline again, to fill out the first week.
-Also the return of Samantha and co, likely with some expansion on the idea.
-WEEKENDS!

Yeah, weekends are going to be the big thing that I need to work out, so I'll probably spend a couple days a week fixing that, and the rest on porting week one content/adding any new first week content.

Also, classes each day are switched up. I plan to put in a schedule at some point. Until then I made a list of the classrooms for you:
Tues:
1A
3C
3B
Weds:
2B
1B
1C
Thurs:
2A
2C
3A
Fri:
1C
1B
1A

Now, download link: http://www.mediafire.com/download/4y4t6pe37w414yt/Shield%20High%20JS%200.61.zip

Sorry I'm a terrible game developer! I'll try and be better from now on.

Pudding Earl.

Sunday, 8 December 2013

Ego Promises!

So like, I've been slacking. Obviously. I have a couple other things I'm working on, so I keep neglecting Shield High and telling myself it's okay because I did work on some other thing. And it's really, really not. So this is me motivating myself to actually work by putting my ego on the line. THERE WILL BE A RELEASE THIS WEEK!

The exact quality of that release is up for question, I may not have time to update the pictures, but Karen fight 2 will be absolutely implemented. Then I'll try and hit a weekly or fortnightly release schedule again.

I'm really, really sorry for my absence.

Pudding Earl.

Sunday, 3 November 2013

Update on what's going on.

Okay, okay, okay, so. I said I was going to be working on Shield High when I got back from my holiday, and I've really been slacking on that. Part of it was you've all been reporting a glitch I had no idea what was causing. Turns out the glitch was being caused by the fight with Sasha, and when you tried to fight Karen a bool from the Sasha fight wasn't reset, so it thought it had to display a bunch more text which it didn't and since it had no text to display it just died. Big thanks to that fan who found that it was only caused when you fought Sasha, explains why I never caught it. Also big thanks to that guy for the huge donation.

So, despite not programming I have been working on Shield High. Primarily in that I've been attempting NaNoWriMo with a Shield High story, to help myself establish the lore. It's going well so far, and at the end of the month I'll put it up. I might see if I can find a place to put it up for sale for like, a dollar or two, we'll see. If I do that I'll throw up a preview thingo on the blog so you know what you're in for.

Anyway, that's the deal, once I'm done with that I'll try to be back on track with development.

Sorry for the wait!

Pudding Earl

Thursday, 24 October 2013

News

HOLIDAY STATUS: OVER
JET LAG STATUS: OH GOD WHY
SHIELD HIGH ENTHUSIASM STATUS: HIGH

I think that covers everything. I'll be doing some more writing very soon, and resuming programming after the jetlag.

That is all

Pudding Earl.

Sunday, 13 October 2013

As promised. 0.603 brings crappy menu screen and resolution options.

I was going to call it a title screen. Then I remembered I haven't even put a title on it. That's how lazy I was about this. But, the game should now change resolutions based on the options you pick in the options menu. I should note I haven't tested these options, so some look stupid. 800 x 600 is particularly bad. Also the text doesn't change sizes. Let me know which have problems, and I'll make text fixes later. I've decided on matters of resolution appearances, my computer can't be trusted, and I have to see what you guys are getting.

Anyway, download: http://www.mediafire.com/download/at0jbdswz4nd3fw/Shield_High_JS_0.603.zip

I'll be putting in a bit of work on 0.61 this week, before I'm on holiday for the weekend. Remember that girl I mentioned who inspired Shield High? Probably not. Those of you who do, I'm off to see her. Once I get back I'll hopefully be more motivated and ready to work.

Enjoy!

Pudding Earl

Saturday, 5 October 2013

0.602 arrives. Not a lot added.

Okay so, I've finished up 0.602. Had some issues with getting all the fiddly bits to work. Next days and stuff were iffy. Also the whole, re-working all of the interface to be adjustable in size. That was a pain too. It'll probably be changed again too at some point to allow you to set your own screen size. But luckily the way I've got everything sorted out now that should be a fair bit easier and less time consuming. Other than that I added the first Karen fight. That was what kept me from hitting my goal. Combat dialogue is a lot more time consuming than it used to be, seeing as I've gone from writing 20-ish entries for a combat, half of which were just other entries cut off early, to writing 62-66 entries per combat, with half being variants that need significant changes. It's tricky to keep motivated through all of that.

Anyway, here's the download: http://www.mediafire.com/download/o7kb6ca9qu1qhjy/Shield_High_JS_0.602.zip

Be aware that it'll open in a little window. Hit space bar to make it full screen. I'll probably set that to happen automatically next update. Also, the character art hasn't yet been updated. That'll also be happening next update, where I'm aiming to have Karen fight two, Courtney and Olivia added, and hopefully some keyboard controls added as well.

Enjoy, sorry for delays, I'll try and rush out the next update before I go on my holiday in two weeks.

Pudding Earl.