Saturday 13 May 2017

Earl's Musings: Text vs Graphics

I have a very inconsistent track record with sharing opinions on things. I alternate trying to be subtle and polite (Avoiding speaking about politics how I normally would, for instance) and outright stating something to be objectively the best or worst thing ever. Previously I've stated that I believe text-based games to be the best thing ever and that anything that relied on graphics to be terrible and bad. (That is an exaggeration of my position slightly) Now today I'm going to just go ahead and say I was completely fucking wrong.

That's not to say that text is bad. I maintain text is a wonderful thing and I'm sad that more things don't use good text in place of art, but I'm starting to re-think my stance on it's universal application. At this stage I'm starting to think that text excels at expressing a more emotive and personal form of sexuality. The key pull of text is in it's ability to describe how things feel, to emphasize the elements that you couldn't possibly express otherwise, like the sting of a spanking, how soft someone's skin is, or how impossible the bindings are to escape from.

Basically, text is good at immersion in a story about feelings, about being in someone's head. So what's it bad at? Well, the raw and visceral part of sex. The visual aspect of someone being naked, or the way a pair of tits bounce. Those sorts of things don't translate well into text. Not nearly as well as just a visual representation does. And on this front, I think I see the reasoning for graphics being good. To clarify what I mean here, I am specifically referring to proper animations, either 2D or 3D. So...Toffisama's stuff to Skyrim, all that falls within this to varying degrees.

I think the core of the problem is a lot of the visceral elements to sex revolve around objectification of someone. But in text, there's no clear object, and so there's this small disconnect between the medium and the sex on display. At least, that's my thought on the matter, I might be totally wrong. So let me know if I'm on completely the wrong track here, I like knowing if people think I'm on the right track in my understanding of porn games and how they work.

Pudding Earl

P.S. Still art in porn games in place of well written text is still utter trash. Minor animation doesn't fix it.

2 comments:

  1. I usually prefer text over graphics when it comes to my porn game. Mainly for the immersion aspect that you brought up. When I in the mood for something visual the truth is there a millions places to watch porn or get porn art that going to be superior to basically anything you going to find in a porn game.

    There is an exception to this rule. When you get the same event many times in a game. The second I realize, I reading something I read already am just going to skip it. Putting a picture associated with these events let me know what event I got without needing to bother with the text since I already know exactly what it says.

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    1. I would always like a base layer of good text then have the pictures on top to finish off the scene is always nice.

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