Tuesday 12 August 2014

Glitches: Found. Update: Present

Yes, I finally worked out my glitches. Some of them were that pesky "hasText" tag I often forget to set. I should've remembered to check my debugging manual. It's the second point on the list. Anyway, that having been said, it's not ready for an initial look. It's far, far from complete, but you have a very limited amount of events that you can go through when you get enslaved by Karen. Also only the text for obeying exists right now because...I just pulled the old events for it.

Coming next week assuming there's time:

-Disposition will actually work. Kind of important. Oh yeah, that reminds me, you can now see disposition. That went in for testing but will probably stay in since I needed to do it eventually.
-States. Like how you had a thing telling you if you were naked/collared/whatever in the old version. This will be added largely to let you know the details not covered in the next one.
-NEW PICTURES! Yes, Jessica will get a picture with a collar, and you'll be forced to walk around naked, or in your underwear, or whatever.

After that:

-Forbidden rooms. Basically, having a few places you're not allowed to go to and will get punished if you're seen in. This will also prompt me to update the number of NPCs in the world, and/or fix up pathing.
-Random events. Events that happen because you're a slave. Some of these will be as a result of being stripped or whatever. Some will end up as a side effect of orders. (Ordered to present yourself to everyone, etc.)
-Status to track how much a good girl you've been. This'll be used to determine game overs or escapes. Submit too often and you'll get a soft game over. Submit too little and you'll get a hard game over. This will roll into the eventual stats screen I want to add, and thus lead onto leveling up.

Okay so, that was a lot of information and normally I put a download link before all of that but yolo. Here it is: http://www.mediafire.com/download/2d2vf27irvndib1/Shield_High_JS_0.625.zip

Sorry it took so long,

Pudding Earl

3 comments:

  1. Hey, just did a quick test of the Karen stuff, does shows up after you lose so looks like it's working.

    Might want to put in a notice to 'report in' in the text, otherwise a bit easy to miss (unless you're planning a surprise for folks that do heh). iirc the original version triggered if you were just in the same room which always happened as classrooms didn't move.

    Nice to see you've got those bugs hunted down. New ideas sound good (I liked that package trap from the old game... leaving the school without dropping the special package off heh). Status and having it changes what happens to you also sounds good. I've always like the 'death spirals' in games where when things go wrong, they really go wrong :). Works with the game plot, it's all temptation to the other girls.

    Looking forward to more, Cheers

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  2. one word:

    W00t!

    eagerly looking forward to the next update, I love your ideas so far.

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