Wednesday 7 June 2017

Public Release for 0.687!

Okay so, first things first I owe everyone an apology for not posting things. I just...didn't really have any musing-tier thoughts until a few days ago and I hate making posts that get bumped off by news. Though I was partly just being slack, and for that I do apologize. On the plus side, I do have a release for you, I think it's a pretty good one thanks to my new mortal enemy bug tester.

So, you can find it here: http://www.mediafire.com/file/c2pir14mrf32jxn/Shield_High_JS_0.687c.7z

You can thank the bug tester for it being a C release. I imagine it'd have gone to a D or E if I didn't declare no more bug fixing would be done. So hopefully it's a bit more stable than usual.

So on to the important stuff, what's new? WELL, for one thing Stacy isn't bugged so you can now access all her content. The same method of submitting to Karen to access the new content from last time still exists and will continue to exist for the next few months, until I've built enough content to get you through the main plot. Otherwise, there's now the Elizabeth plot. This one was a fan favorite for the option to claim both Alison and Lucy back in the day. I haven't changed how that content goes down so, y'know, if you liked it before, you're probably very glad to see it back. I won't spoil it for anyone who has no idea what I'm on about though.

I should note, the end of the Elizabeth plot is a bit...unfinished. This is largely down to the writing constraint of preparing all the content for it. I'm going to work it out much later on, as it doesn't really need to function until I'm ready to add the final plot line into the game. Yes, there will only be 5 essential plots in the game, with everything else being entirely down to your own decisions. Mostly. The rest will be dependent on the AI I've been building for the game. It currently half-exists in a rudimentary state, which is how it'll remain by the time it gets released. I plan to refine it and add more and more sophistication as time goes on and I flesh out the core systems of NPCs interacting with each other.

AND FINALLY! Some news regarding Patreon. I realized I'm an idiot, and have been overcharging for what I'm offering. Whenever I become a Patron, I always give $5 a month, so I just...kind of assumed everyone else was like that? Which was really dumb on my part, and neglected the reason I give $5 (it's smug superiority over the plebs who gives $1). So, I've mixed it up, and you now get the game for $1 per month. For those who give $5 you get the voting rights that were reserved for the $10 tier. The $20 tier still exists as it was, while there's a new $100 tier which is basically just you telling me what art to get done with the money you're sending me. So, y'know, if you've been wanting to give but found $5 too much, you can now get the early access. Probably.

That's it for now. There's gonna be a few updates to the blog over the next few days, a rough spoiler-free content guide, and an explanation of how combat works. I'll give a quick summary and both the raw math for those who want it. If people *really* want, I'll even include an explanation of how the AI works so you can abuse the shit out of it.

But until then, enjoy the new update!

Pudding Earl

4 comments:

  1. I`m sorry to say that I managed to once again encounter some bugs. One is the same issue I ran into the last build, namely that I cannot gain any exp if I chose to submit to Karen. Another is since the reputation boost you get this time around is quite a bit higher only Elizabeth`s plot gets triggered. It also seems to let the game crash upon hitting the weekend and trying to sleep, only seems to happen if you submit though. Looking forward to see what you have in mind for the little feature you can do in your room now, or is there a use for it already that i missed?

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    1. Welp. I guess I fucked up somewhere. I could fix it, but...I'm not gonna. Seeing as the next update has very little content, the Stacy stuff FINALLY being in will be better there than here I think.

      As for exp, that's less a bug and more a lack of features. I've been pondering for a time how to actually do the exp drops, and so everything beyond Karen just...doesn't have them. I'll try and fix that up this week since I've actually got some ideas kicking around that I can use. It shouldn't be too hard.

      And finally, the new feature in your room does have a use already, in that much like features you can right click on the items for a description. It's not entirely finished yet because time constraints, but it should be done up this month. Once I've finished AI it's next on the list of things to look at.

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  2. Bugs, as above. Plus when you start a new game the Lucy event (or one of them) is already started. That very first starting room you can interact with Lucy.
    As that sounds really off, that and hitting Liz after subbing to Karen is all I checked out. I'm sure any other trigger bugs will be related to that fix.

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    1. Okay, that, much like the bug of things not triggering, is kind of good news to me. In that it means that the code I currently have isn't bugged, there was just something wrong with what I uploaded. I was certain I'd fixed that since B but...I guess not. Oh well, easy access to one of the best scenes (in the first game at least). It's fixed on my side, and will be fixed on next release I suppose. Sorry about that.

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