Sunday 22 July 2018

A little testing

Hey guys!

So I'm back at work on Shield High, trying to address some things that have been problems for far too long. The first one being that combat isn't as fun or challenging as it should be. As such, I've put up a couple of tests on my Patreon, which I'm now posting about here to get some more eyes on and hopefully a bit more feedback on.

Fatigue has been re-balanced a bit, the ability to take your own clothes off has been added, and the AI has been updated to be a hell of a lot smarter. All in all, I think it's a nice upgrade, but I obviously want the opinions of the people who actually play the game, so I'm throwing it up here too.

You can find the second, most recent test here: https://www.patreon.com/posts/more-testing-20228207

A couple of the scenes are broken, but you can still access combat as normal. I've been updating the actors to sit in their own separate files instead of being in the code, which has necessitated a few changes to event structures, and I'm only just getting started on updating this all.

That's all for the moment, suggestions for what can make combat more interesting are welcome. I've got some actual descriptions for the fights, like in the old version penciled in, but that's about it for the time being.

Pudding Earl

1 comment:

  1. Glad to see news for this game again. The combat feels quite smooth but the difficulty seems a bit random. Sometimes your enemy just cant seem to win at all. So it feels a bit too easy at the moment, at least in my opinion. I really love the artwork on the start screen by the way. Keep up the good work.

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