Saturday, 30 July 2016

A question and possible future of Shield High thingo

So it's been over a year since I made a post here, but I've been thinking lately, and since something came up this morning I'm a bit more re-energized by the idea. So to the like, 30 people who happen to pass through here on any given day, (Holy shit how are there so many I've been dead for a year) I want to pose a question.

If I were to open up a Patreon to get back to work on Shield High, would anyone look at supporting it? I've been playing with the idea of getting back to work on Shield High on and off for a few months now, to the point where I have a new framework that avoids most of the bugs of the first one lying on my computer waiting for me to inject a combat system into it. Really the only thing lacking is an incentive to get working, which the promise of even a few hundred dollars a month would probably provide.

Alternately, regardless of responses to this point, I'm looking at pitching the game to Nutaku, who are looking at investing the in adult games. They're also apparently picking up a sales team out of the community so if any of my fans happen to be on said team, throwing in a good word would be much appreciated.

And as a final point of news, mostly to people who would be on the fence about Patreon and need a little more incentive to throw their voice behind me doing it, in the past couple of months I've befriended a rather reliable artist, who I today asked about helping out with Shield High. I asked for the Nutaku thing, however given his tastes, regular commissions off Patreon money would probably also be an option.

So yes, that's the situation relating to Shield High and my considering bringing it back.

For those who care about my personal life, I finished that book I mentioned, and it's now sitting in the inbox of a bunch of publishers waiting to be rejected. I also wrote a whole other light novel in the past 2 months which I'll be publishing on Amazon probably next month. It's not at all lewd, but I'll throw out a link to it in the comments for those of you who just love my work in general.

Pudding Earl

Thursday, 21 May 2015

An update on the situation and my absence and stuff

A dear fan of mine pointed out that I should actually make a post explaining the situation right now, so I'm doing so here. Game is currently on stall because I don't have the brain-space to work on it. My book is almost ready to send to the first literary agent, and so after I do that I'll be working to edit up the parts they aren't seeing just yet to get it all up to standard. Then I'll either be going through the publishing process, or sending it around to other people. Both of which will be time consuming. I've also got a holiday coming up next month, during which time I won't be working. And finally, I've been in a depression phase of my creative cycle, so even if I wasn't busy with anything, my output on Shield High would be trash.

So, that's why there's been no work on it. That's why there won't be work on it for some time. Will there be more work on it when this is all done? Ideally. Depends on the outcome of the book. If it publishes and makes fuck all money, I'll likely be back to working on something else. If it publishes and makes a sizeable amount of money I might be in a position to set aside time for Shield High. Proper news will just have to wait.

Sorry for not getting around to this sooner.

Pudding Earl

Saturday, 11 April 2015

MOAR EXCUSES!

So, I ended up falling sick. Not like, cripplingly sick or anything, but certainly looking at code and deciding "No, watching all of Jurassic Park is a better idea" sick. So for that reason I haven't gotten everything done as fast I'd like. It's happening, slowly but surely, and you should have nicer sized pictures on the usual release time next week. And then hopefully my nose will stop being dumb, and I can go back to working on this and my book at night instead of watching movies forever.

I am become Jessica, it seems.

Pudding Earl

Tuesday, 7 April 2015

Easter Happened

So I'm giving myself another day or two to get this all sorted out and make sure I do it right. Sorry for more delays, I promise you I'm not abandoning you again I'm just a bit busy these weeks I'll be back on top of things soon.

Pudding Earl

Wednesday, 1 April 2015

Update on the lack of an update

It feels like I'm making a habit of this, but this week I have a legit excuse. I went to see family, as I sometimes do, and as such have not had the time nor motivation to look at the interface and tweak numbers over and over and over. So yeah, no update this week. On the plus side, you don't get subjected to the pure horror that was the April Fool's update I had in mind. Count yourselves lucky.

Update next week fo sho.

Pudding Earl

Tuesday, 24 March 2015

Shield High 0.632 released.

Yes, it's now here! A little less content than I wanted but...I didn't want to rush out feats in the last two days, and prior to that I'd been playing with all dat customization. So, what IS new? Well, fonts being changed is a thing now. It isn't finished, I started playing with it. I think it looks stupid right now. I'm going to add more options in the next update, or the one after, regarding font sizes and fix them up. There was two things I wanted to do and so I did half of them. The second big thing is the customization. Stats have been dropped from 12s to 8s, which gives you a -1 in combat. You also have 24 points to spend on stat upgrades. That can get you to the vanilla all 12s, or let you specialize. I suggest making sure Int is 10 at least. Seriously.

ALSO, experience and levelling up. That's a thing too! Coming next week or week after depending on if I fix up text: Feats! Feats will give bonuses to certain actions. So you might get a +2 while your opponent is on the ground, or something.

Link: http://www.mediafire.com/download/eeebw6k7ktbeini/Shield_High_JS_0.632.zip

I hope you all enjoy, sorry for no release last week!

Pudding Earl

Monday, 16 March 2015

No update this week!

I spent a lot of time thinking on how to go about the next update, and in doing so I didn't actually write much of it. I'm now at the stage of starting to code it, but the content that will be added is so tiny it doesn't feel worth throwing up this week. As such, no update this week so I have a bit more time to make sure it all works out. It'll be bringing some changes to combat, and possibly also the AI iuno. The AI currently is trash. It needs to be made smarter.

Anyway, yeah, just keeping you posted so I don't go and do that thing I do again.

Pudding Earl~